The process begins with conceptualizing the design and planning the model’s structure. This involves creating rough sketches or reference images to define the overall shape, style, and functionality of the low-poly model.
Using 3D modeling software, artists start by creating the basic geometric shapes that form the model. This stage involves constructing a simplified mesh with a low polygon count, focusing on the model’s fundamental structure.
The model is then refined by reducing the number of polygons while preserving essential details. Optimization techniques are applied to streamline the mesh and ensure that the model performs efficiently without unnecessary complexity.
Once the model is complete, UV mapping is used to apply textures to the surface. This process involves unwrapping the model’s mesh into a 2D plane and mapping textures accurately to give the model its final appearance.
For animated projects, the low-poly model is rigged with a skeletal structure to facilitate movement. This involves creating bones and joints that allow the model to be animated smoothly while maintaining its low-poly characteristics.
The model is tested in its intended environment to ensure it performs well and meets visual standards. Any issues are addressed, and final adjustments are made to optimize the model further.